Powerpuff Girls Challenge # 2: Princess Snorebucks

© 2003 Riverdeep, Inc.
$19.99, Windows/Mac
Teaches: math, reading, Spanish vocabulary, music, creativity and logic

CTR Review

This second well designed Powerpuff Girls (from the Cartoon Network) adventure has Princess Morbucks sending the Powerpuff Girls a music box disguised as a gift from the Mayor. When the Girls fall asleep to the music, they get trapped in their nightmares and can’t wake up. Children must use math, reading, Spanish vocabulary, music, creativity and logic to help the girls regain their strength, fight back against the nightmare music box and save the day in Townsville. Like the 1st Powerpuff Girls learning adventure, Mojo Jojo's Clone Zone, this program has a lot to offer. There are five types of activities, each with five challenge levels and an auto-leveling feature that helps keep the challenge just right. If needed, help is available from Professor Utonium. Progress reports and printable activities round out this engaging program. Note: Look for the words "Learning Adventure" in the title, as there are other Powerpuff Girls products that aren't as good as the two learning adventures.