Smart Boy's Toys Club
© 2008 UFO Interactive Games
This collection of 18 mini-games is a mixed bag. Some are fair -- many are poorly designed-- but there are a few gems in the mix. We noticed that half of the games are identical to Smart Girl's Party Games.The best part about this series is that it is easy for a young child to get in or out of a game at any point. The game starts with a view of 18 games, each represented by a puzzle piece. To get started, you simply touch an icon.There's a nice variety, but unfortunately some games have a rigid feel to them that includes a harsh buzzing sound for wrong answers. Other weaknesses noted by our testers included a poorly designed crane game ("Why not let you use the DS direction keys?), and a Scratch-and-Reveal game that requires reading ability to enter the correct answer, yet some menus are grammatically incorrect ("110 point"). Also, the background music -- classical piano music -- can't be controlled. Better activities include Coloring (just touch an area of the screen to fill in the colors), and a no-fail balloon popping game that reinforces counting to 10.While not as well designed as last year's UFO children's titles (see Smart Boy's Gameroom), for $20 this game is at least worth a borrow. Bag it or borrow it. Created by Star*Fish, published by UFO Interactive.
$20, Nintendo DS
Teaches: memory, matching, creativity, music, spatial relations, counting to 10
CTR Rating: 80%